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Various methods and strategies - suggested resources



If we want our students to respond to challenges with creativity and inventiveness, we must create the conditions in which innovation is not only possible but encouraged.




No.TitleAboutLink
1. Creativity in the Classroom One of the things that I hear teachers worrying about is the disappearance of creativity in the curriculum. More and more districts are ramping up the standardized exams to prepare students for the bigger standardized exams they will take later in the year. The beauty of creativity is slowly being phased out and replaced by worksheets....

https://www.edutopia.org/

blog/creativity-in-the-

classroom-nicholas-provenzano

2. Cultivating Creativity in Standards-Based Classrooms How do students learn to challenge ideas and think beyond the status quo? Can creativity be fostered in classrooms that follow Common Core standards and test for conformity? At first glance, these questions may seem at odds. And, in fact, many educators believe that today’s schools have abandoned the concept of creativity. Yet teachers can and do foster creativity in standards-based classrooms every day.

https://www.edutopia.

org/blog/

cultivating-creativity-

standards-based-

classrooms-marilyn-

price-mitchell

3.  Fostering Creativity With Makerspaces  The creative possibilities of a school makerspace will become obvious once you find the space, find the money, find the tools, and find the students. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students.

 https://www.edutopia.org

/blog/fostering-

creativity-with-

makerspaces-nicholas-

provenzano

4. Jason learning – a STEM project JASON is an independent nonprofit organisation founded in 1989 by Dr. Robert D. Ballard. JASON provides curriculum and learning experiences in science, technology, engineering, and math (STEM) for K-12 students, and high-quality professional development for teachers. JASON has been used successfully in a wide variety of formal and informal education environments.

Available online at jason.org, JASON’s award-winning curricula place students in challenging, real-world situations where they are connected with and mentored by leading STEM professionals.

Each comprehensive JASON Learning curriculum features print and digital materials, hands-on activities, videos and online games for students, as well as lesson plans, implementation tips, professional development and a powerful digital platform for educators. Live, interactive events throughout the year connect the JASON community with inspirational STEM role models, including renowned scientists and other experts who have pursued STEM careers.

https://www.jason.org/

about

5. Journey North-project Now in its 25th year, Journey North is one of North America’s premiere citizen science projects for children and the general public. The project has broad participation, with over 60,000 registered sites in the US, Canada, and Mexico — including families, teachers, schools, nature centers, professional scientists and novices.

Journey North provides an easy entry point to citizen science, with simple protocols, strong online support, and immediate results. Reported sightings are mapped in real-time as waves of migrations move across the continent. People report sightings from the field, view maps, take pictures, and leave comments.

https://www.learner.org/j

north/

6. Creatubbles Creatubble is the safe global community for creators of all ages. It’s the perfect space for children, families and teachers to save, share, discover and interact with multimedia creativity portfolios. 

https://www.creatubbles.com   

https://stateoftheart.

creatubbles.com/

7. Project-Based Learning: What Teachers Can Do How teachers can implement, advocate, and support project-based learning.

https://www.edutopia.

org/project

-based-learning-what-

teachers

-can-do

8. 9 Ways to Inspire Student Inventors

A collection of ideas to consider as you work to fuel your students’ curiosity.
There’s an old saying that the things that change your life are the books you read, the places you go, and the people you meet. But we’d like to add a fourth: the challenges you face (and how you face them) will always change your life. If we want our students to respond to challenges with creativity and inventiveness, we must create the conditions in which innovation is not only possible but encouraged. You don’t help students learn to invent by giving worksheets or cookie-cutter assignments.

https://www.edutopia.org/

article/

9-ways-inspire-student-

inventors

-vicki-davis?utm_source=

facebook&utm

_medium=socialflow

9. 10 Tools for Your Students’ Creativity Toolbox

Creativity is a process, and you can guide students to develop theirs with a set of tools for different situations.
Here are a few tools for your students’ creativity toolbox. Practice these techniques with students and they’ll begin to understand how to use them for themselves.

https://www.edutopia.org

/article/

10-tools-your-students-

creativity-toolbox?utm_source=facebook

&utm_

medium=socialflow

10. The digital storytelling. Digital storytelling at its most basic core is the practice of using computer-based tools to tell stories. There are a wealth of other terms used to describe this practice, such as digital documentaries, computer-based narratives, digital essays, electronic memoirs, interactive storytelling, etc.; but in general, they all revolve around the idea of combining the art of telling stories with a variety of multimedia, including graphics, audio, video, and Web publishing.

As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips, and/or music. Digital stories can vary in length, but most of the stories used in education typically last between 2 and 10 minutes. The topics used in digital storytelling range from personal tales to the recounting of historical events, from exploring life in one’s own community to the search for life in other corners of the universe, and literally, everything in between.

http://digitalstorytelling.

coe.uh.edu/

11 Experience Workshop International STEAM Movement Experience Workshop is a collaborative effort of mathematicians, artists, toy-makers, craftsmen, teachers, parents and children. Over the years, it has grown into an open STEAM community, a research network and a creative agency in the field of STEAM (Science, Technology, Engineering, Arts and Mathematics) education. Experience Workshop's creative learning events have been successfully organized all over in the globe.

www.experienceworkshop.org


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